One of the great problems of mass-user products is predicting emerging behaviors—both good and bad.
It's pretty wild (and cool) to see SIMS and video games, etc becoming the subject of robust scientific study.
All that time nerding out on D&D, Warcraft 2, and Civ 2 has been vindicated! I knew it all along.
It's pretty wild (and cool) to see SIMS and video games, etc becoming the subject of robust scientific study.
All that time nerding out on D&D, Warcraft 2, and Civ 2 has been vindicated! I knew it all along.